|Posted by PavkeSRB on July 4, 2012 at 5:05 PM||comments (1)|
Abilities (Mercury Hammer):
Hextech Capacitor (Passive): Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast
To the Skies!: Jayce leaps to an enemy dealing physical damage and slowing enemies.
Passive: Jayce restores m...Read Full Post »
|Posted by PavkeSRB on June 1, 2012 at 1:35 PM||comments (0)|
Wicked Blades (passive) - Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.
Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If D...Read Full Post »
|Posted by PavkeSRB on May 18, 2012 at 5:35 AM||comments (0)|
Hemorrhage (Passive): Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.
Decimate: Darius swings his axe in a lethal circle. Enemies struck by its blade take more damage than those struck by its shaft.
Crippling Strike: Dariu...Read Full Post »
|Posted by PavkeSRB on May 16, 2012 at 3:25 AM||comments (0)|
|Posted by PavkeSRB on April 8, 2012 at 3:15 AM||comments (0)|
Living Vengeance :
(Innate): On champion kill or assist, Varus gains 40% attack speed for 6 seconds.
On minion kill, Varus gains 20% attack speed for 3 seconds.
Piercing Arrow :
(First Cast): Varus starts drawing back his next shot, gradually increasing its range and damage.
(Second Cast): Varus fires, dealing physical damag...