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Jayce, the Defender of Tomorrow

Posted by PavkeSRB on July 4, 2012 at 5:05 PM Comments comments (1)

Abilities (Mercury Hammer):

 

Hextech Capacitor (Passive): Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast

To the Skies!: Jayce leaps to an enemy dealing physical damage and slowing enemies.

Lightning Field:

Passive: Jayce restores mana per strike.

Active: Jayce creates a field of lightning damaging nearby enemies for several seconds.

Thundering Blow: Jayce deals magic damage to an enemy based on their maximum health and knocks them back a short distance.

Transform: Mercury Cannon (Ultimate): Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.


Abilities (Mercury Cannon)


Hextech Capacitor
(Passive): Jayce gains a quick burst of movement speed and ignores unit collision each time Transform is cast

Shock Blast: Jayce fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.

Hyper Charge: Jayce gains a burst of energy, increasing attack speed to maximum for several attacks.

Acceleration Gate: Jayce deploys an Acceleration Gate increasing the movement speed of all allies who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.

Transform: Mercury Hammer (Ultimate): Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.

 


Draven, the Glorious Executioner

Posted by PavkeSRB on June 1, 2012 at 1:35 PM Comments comments (0)


Abilities

 

Wicked Blades (passive) - Draven's Critical Strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not Critically Strike.

Spinning Axe - Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

Blood Rush - Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

Stand Aside - Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.

Whirling Death (Ultimate) - Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.


Darius, the Hand of Noxus

Posted by PavkeSRB on May 18, 2012 at 5:35 AM Comments comments (0)

Abilities:

 

Hemorrhage (Passive): Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times.

Decimate: Darius swings his axe in a lethal circle. Enemies struck by its blade take more damage than those struck by its shaft.

Crippling Strike: Darius's next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied its target.

Apprehend: Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

Noxian Guillotine (Ultimate): Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.


Darius, the Hand of Noxus

Posted by PavkeSRB on May 16, 2012 at 3:25 AM Comments comments (0)



VISE O HEROJU USKORO!

Varus, the Arrow of Retribution

Posted by PavkeSRB on April 8, 2012 at 3:15 AM Comments comments (0)



Abilities

Living Vengeance :
(Innate): On champion kill or assist, Varus gains 40% attack speed for 6 seconds.
On minion kill, Varus gains 20% attack speed for 3 seconds.

Piercing Arrow :
(First Cast): Varus starts drawing back his next shot, gradually increasing its range and damage.
(Second Cast): Varus fires, dealing physical damage, reduced by 15% per enemy hit (minimum 33%).
While preparing to shoot Varus' movement speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.

Blighted Quiver :

(Passive): Varus' basic attacks deal bonus magic damage and apply Blight for 6 seconds (stacks 3 times).
Varus' other abilities detonate Blight, dealing magic damage equal to a percentage of the target's maximum health per stack. This damage is capped against monsters.

Hail of Arrows :

(Active): Varus fires a hail of arrows that deals physical damage and desecrates the ground for 4 seconds.
Desecrated Ground reduces healing effects by 50% and slows enemy movement speed.

Chain of Corruption :

(Active):Varus flings out a tendril of corruption that deals magic damage and immobilizes the first enemy champion hit for 2 seconds.
The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.






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